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Review uniform name
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@ -6,7 +6,7 @@ in vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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@ -20,5 +20,5 @@ void main()
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// NOTE: Implement here your fragment shader code
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finalColor = texelColor*fragTintColor;
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finalColor = texelColor*colDiffuse;
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}
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