mirror of
https://github.com/raysan5/raylib.git
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REPLACED: rgif.h by msf_gif.h
The improvement in performance is considerable!
This commit is contained in:
355
src/external/msf_gif.h
vendored
355
src/external/msf_gif.h
vendored
@ -13,29 +13,36 @@ USAGE EXAMPLE:
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int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
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MsfGifState gifState = {};
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msf_gif_begin(&gifState, "example.gif", width, height);
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msf_gif_begin(&gifState, width, height);
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msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
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msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
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msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
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msf_gif_end(&gifState);
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MsfGifResult result = msf_gif_end(&gifState);
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FILE * fp = fopen("MyGif.gif", "wb");
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fwrite(result.data, result.dataSize, 1, fp);
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fclose(fp);
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msf_gif_free(result);
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Detailed function documentation can be found in the header section below.
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REPLACING MALLOC AND FWRITE:
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This library uses malloc+free internally for memory allocation and fopen+fwrite+fclose for file output.
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To facilitate custom memory management and I/O, these calls go through macros, which can be redefined.
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In order to replace them, simply #define the relevant macros in the same place where you #define MSF_GIF_IMPL.
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The macros are: MSF_GIF_MALLOC, MSF_GIF_FREE, MSF_GIF_FOPEN, MSF_GIF_FWRITE, MSF_GIF_FCLOSE.
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Search for their default definitions below to see the exactly what arguments they take.
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REPLACING MALLOC:
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This library uses malloc+realloc+free internally for memory allocation.
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To facilitate integration with custom memory allocators, these calls go through macros, which can be redefined.
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The expected function signature equivalents of the macros are as follows:
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void * MSF_GIF_MALLOC(void * context, size_t newSize)
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void * MSF_GIF_REALLOC(void * context, void * oldMemory, size_t oldSize, size_t newSize)
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void MSF_GIF_FREE(void * context, void * oldMemory, size_t oldSize)
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If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
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before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
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The same goes for file I/O macros, using the `customOutputContext` field.
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See end of file for license information.
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*/
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//version 1.2
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//version 2.1
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#ifndef MSF_GIF_H
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#define MSF_GIF_H
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@ -44,18 +51,24 @@ See end of file for license information.
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#include <stddef.h>
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typedef struct {
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void * data;
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size_t dataSize;
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size_t allocSize; //internal use
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void * contextPointer; //internal use
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} MsfGifResult;
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typedef struct { //internal use
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uint32_t * pixels;
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uint8_t * used;
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int depth, count, rbits, gbits, bbits;
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} MsfCookedFrame;
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typedef struct {
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void * fp;
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MsfCookedFrame previousFrame;
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uint8_t * listHead;
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uint8_t * listTail;
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int width, height;
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int totalBytesWritten;
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void * customAllocatorContext;
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void * customOutputContext;
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} MsfGifState;
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#ifdef __cplusplus
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@ -63,12 +76,11 @@ extern "C" {
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#endif //__cplusplus
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/**
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* @param outputFilePath Relative path to the output file, as a null-terminated string of UTF-8 bytes.
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* @param width Image width in pixels - must be the same for the whole gif.
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* @param height Image height in pixels - must be the same for the whole gif.
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* @return The size of the file written so far, or 0 on error.
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* @param width Image width in pixels.
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* @param height Image height in pixels.
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* @return Non-zero on success, 0 on error.
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*/
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size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height);
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int msf_gif_begin(MsfGifState * handle, int width, int height);
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/**
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* @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
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@ -84,15 +96,20 @@ size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int widt
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* Please experiment with this value to find what works best for your application.
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* @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next.
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* If you want to flip the image, just pass in a negative pitch.
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* @return The size of the file written so far, or 0 on error.
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* @return Non-zero on success, 0 on error.
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*/
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size_t msf_gif_frame(MsfGifState * handle,
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uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
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int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
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/**
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* @return The size of the written file in bytes, or 0 on error.
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* @return A block of memory containing the gif file data, or NULL on error.
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* You are responsible for freeing this via `msf_gif_free()`.
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*/
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size_t msf_gif_end(MsfGifState * handle);
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MsfGifResult msf_gif_end(MsfGifState * handle);
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/**
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* @param result The MsfGifResult struct, verbatim as it was returned from `msf_gif_end()`.
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*/
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void msf_gif_free(MsfGifResult result);
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#ifdef __cplusplus
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}
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@ -108,35 +125,25 @@ size_t msf_gif_end(MsfGifState * handle);
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#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
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#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
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//ensure the library user has either defined both of malloc/free, or neither
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#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_FREE)
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#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_FREE)
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#ifndef MSF_GIF_BUFFER_INIT_SIZE
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#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less
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#endif
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//ensure the library user has either defined all of malloc/realloc/free, or none
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#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok
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#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok
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#else
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#error "You must either define both MSF_GIF_MALLOC and MSF_GIF_FREE, or define neither of them"
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#error "You must either define all of MSF_GIF_MALLOC, MSF_GIF_REALLOC, and MSF_GIF_FREE, or define none of them"
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#endif
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//provide default allocator definitions that redirect to the standard global allocator
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#if !defined(MSF_GIF_MALLOC)
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#include <stdlib.h> //malloc, etc.
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#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize)
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#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) realloc(oldMemory, newSize)
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#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory)
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#endif
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//ensure the library user has either defined all of fopen/fwrite/fclose, or none
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#if defined(MSF_GIF_FOPEN) && defined(MSF_GIF_FWRITE) && defined(MSF_GIF_FCLOSE)
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#elif !defined(MSF_GIF_FOPEN) && !defined(MSF_GIF_FWRITE) && !defined(MSF_GIF_FCLOSE)
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#else
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#error "You must either define all of MSF_GIF_FOPEN, MSF_GIF_FWRITE, and MSF_GIF_FCLOSE, or define none of them"
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#endif
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//provide default file ops that redirect to the standard library ones
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#if !defined(MSF_GIF_FOPEN)
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#include <stdio.h> //FILE ops (fopen, etc.)
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#define MSF_GIF_FOPEN(contextPointer, filePath) fopen(filePath, "wb")
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#define MSF_GIF_FWRITE(contextPointer, filePointer, data, dataSize) fwrite(data, dataSize, 1, (FILE *) filePointer)
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#define MSF_GIF_FCLOSE(contextPointer, filePointer) fclose((FILE *) filePointer)
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#endif
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//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author)
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#ifdef MSF_GIF_ENABLE_TRACING
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#define MsfTimeFunc TimeFunc
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@ -182,12 +189,9 @@ static inline int msf_imax(int a, int b) { return b < a? a : b; }
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#include <emmintrin.h>
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#endif
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static const int msfUsedAllocSize = (1 << 16) * sizeof(uint8_t);
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static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, int pitch, int depth, uint8_t * raw)
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static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used,
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int width, int height, int pitch, int depth)
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{ MsfTimeFunc
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MsfCookedFrame blank = {0};
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//bit depth for each channel
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const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
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const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
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@ -200,10 +204,8 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height,
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15 << 12, 7 << 12, 13 << 12, 5 << 12,
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};
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uint8_t * used = (uint8_t *) MSF_GIF_MALLOC(allocContext, msfUsedAllocSize);
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if (!used) return blank;
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uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
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if (!cooked) { MSF_GIF_FREE(allocContext, used, msfUsedAllocSize); return blank; }
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if (!cooked) { MsfCookedFrame blank = {0}; return blank; }
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int count = 0;
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MsfTimeLoop("do") do {
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@ -275,28 +277,7 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height,
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}
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} while (count >= 256 && --depth);
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MsfCookedFrame ret = { cooked, used, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
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return ret;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// MsfFileBuffer ///
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef struct {
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uint8_t * block;
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uint8_t * head;
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uint8_t * end;
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} MsfFileBuffer;
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static inline void msf_fb_write_data(MsfFileBuffer * buf, void * data, size_t bytes) {
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memcpy(buf->head, data, bytes);
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buf->head += bytes;
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}
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static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) {
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uint8_t * block = (uint8_t *) MSF_GIF_MALLOC(allocContext, bytes);
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MsfFileBuffer ret = { block, block, block + bytes };
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MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
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return ret;
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}
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@ -304,23 +285,28 @@ static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) {
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/// Frame Compression ///
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static inline int msf_put_code(MsfFileBuffer * buf, uint32_t * blockBits, int len, uint32_t code) {
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typedef struct {
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uint8_t * next;
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size_t size;
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} MsfBufferHeader;
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static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) {
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//insert new code into block buffer
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int idx = *blockBits / 8;
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int bit = *blockBits % 8;
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buf->head[idx + 0] |= code << bit ;
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buf->head[idx + 1] |= code >> ( 8 - bit);
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buf->head[idx + 2] |= code >> (16 - bit);
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(*writeHead)[idx + 0] |= code << bit ;
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(*writeHead)[idx + 1] |= code >> ( 8 - bit);
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(*writeHead)[idx + 2] |= code >> (16 - bit);
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*blockBits += len;
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//prep the next block buffer if the current one is full
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if (*blockBits >= 256 * 8) {
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*blockBits -= 255 * 8;
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buf->head += 256;
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buf->head[2] = buf->head[1];
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buf->head[1] = buf->head[0];
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buf->head[0] = 255;
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memset(buf->head + 4, 0, 256);
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(*writeHead) += 256;
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(*writeHead)[2] = (*writeHead)[1];
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(*writeHead)[1] = (*writeHead)[0];
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(*writeHead)[0] = 255;
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memset((*writeHead) + 4, 0, 256);
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}
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return 1;
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@ -338,18 +324,19 @@ static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride
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lzw->stride = stride;
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}
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static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
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MsfCookedFrame frame, MsfCookedFrame previous)
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static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
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MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used)
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{ MsfTimeFunc
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MsfFileBuffer blank = {0};
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//NOTE: we allocate enough memory for the worst case upfront because it's a reasonable amount
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// (about half the size of a CookedFrame), and prevents us from ever having to check size or realloc
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MsfFileBuffer buf = msf_create_file_buffer(allocContext, 1024 + width * height * 2);
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if (!buf.block) return blank;
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int lzwAllocSize = 4096 * 256 * sizeof(int16_t);
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//NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount,
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// and prevents us from ever having to check size or realloc during compression
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int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data
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uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize);
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if (!allocation) { return NULL; }
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uint8_t * writeBase = allocation + sizeof(MsfBufferHeader);
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uint8_t * writeHead = writeBase;
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int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t);
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MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
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if (!lzw.data) { MSF_GIF_FREE(allocContext, buf.block, buf.end - buf.block); return blank; }
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if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
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//allocate tlb
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int totalBits = frame.rbits + frame.gbits + frame.bbits;
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@ -361,7 +348,7 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
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Color3 table[256] = { {0} };
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int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
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MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
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if (frame.used[i]) {
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if (used[i]) {
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tlb[i] = tableIdx;
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int rmask = (1 << frame.rbits) - 1;
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int gmask = (1 << frame.gbits) - 1;
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@ -380,7 +367,9 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
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}
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}
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int tableBits = msf_bit_log(tableIdx - 1);
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//SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit
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// must be indicated as having a code size of 2."
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int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1));
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int tableSize = 1 << tableBits;
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//NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
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int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
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@ -391,19 +380,23 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
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memcpy(&headerBytes[13], &width, 2);
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memcpy(&headerBytes[15], &height, 2);
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headerBytes[17] |= tableBits - 1;
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msf_fb_write_data(&buf, headerBytes, 18);
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memcpy(writeHead, headerBytes, 18);
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writeHead += 18;
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//local color table
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msf_fb_write_data(&buf, table, tableSize * sizeof(Color3));
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*buf.head++ = tableBits;
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msf_lzw_reset(&lzw, tableSize, tableIdx);
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memcpy(writeHead, table, tableSize * sizeof(Color3));
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writeHead += tableSize * sizeof(Color3);
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*writeHead++ = tableBits;
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//prep block
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memset(buf.head, 0, 260);
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buf.head[0] = 255;
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memset(writeHead, 0, 260);
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writeHead[0] = 255;
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uint32_t blockBits = 8; //relative to block.head
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//SPEC: "Encoders should output a Clear code as the first code of each image data stream."
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msf_lzw_reset(&lzw, tableSize, tableIdx);
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msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize);
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int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
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MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
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//PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
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@ -414,15 +407,11 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
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if (code < 0) {
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//write to code stream
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int codeBits = msf_bit_log(lzw.len - 1);
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msf_put_code(&buf, &blockBits, codeBits, lastCode);
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msf_put_code(&writeHead, &blockBits, codeBits, lastCode);
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//NOTE: [I THINK] we need to leave room for 2 more codes (leftover and end code)
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// because we don't ever reset the table after writing the leftover bits
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//Q: is my thinking correct on this one?
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//Q: why can't we just check when writing out those codes? too verbose? can't we factor to a funtion?
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if (lzw.len > 4094) {
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if (lzw.len > 4095) {
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//reset buffer code table
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msf_put_code(&buf, &blockBits, codeBits, tableSize);
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msf_put_code(&writeHead, &blockBits, codeBits, tableSize);
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msf_lzw_reset(&lzw, tableSize, tableIdx);
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} else {
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(&lzw.data[lastCode * lzw.stride])[color] = lzw.len;
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@ -435,88 +424,142 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
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}
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}
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//write code for leftover index buffer contents, then the end code
|
||||
MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
|
||||
msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len - 1), lastCode);
|
||||
msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len), tableSize + 1);
|
||||
MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t));
|
||||
|
||||
//write code for leftover index buffer contents, then the end code
|
||||
msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode);
|
||||
msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1);
|
||||
|
||||
//flush remaining data
|
||||
if (blockBits > 8) {
|
||||
int bytes = (blockBits + 7) / 8; //round up
|
||||
buf.head[0] = bytes - 1;
|
||||
buf.head += bytes;
|
||||
writeHead[0] = bytes - 1;
|
||||
writeHead += bytes;
|
||||
}
|
||||
*writeHead++ = 0; //terminating block
|
||||
|
||||
*buf.head++ = 0; //terminating block
|
||||
|
||||
return buf;
|
||||
//filling in buffer header and shrink buffer to fit data
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) allocation;
|
||||
header->next = NULL;
|
||||
header->size = writeHead - writeBase;
|
||||
uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation);
|
||||
if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
|
||||
return moved;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Incremental API ///
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height) { MsfTimeFunc
|
||||
//TODO: convert this to UTF-16 to correctly handle unicode on windows!?!?
|
||||
// (or just say "do it yourself" now that replacing fopen is a thing?)
|
||||
if (!(handle->fp = MSF_GIF_FOPEN(handle->customOutputContext, outputFilePath))) return 0;
|
||||
int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc
|
||||
MsfCookedFrame empty = {0}; //god I hate MSVC...
|
||||
handle->previousFrame = empty;
|
||||
handle->previousFrame.depth = 15;
|
||||
handle->width = width;
|
||||
handle->height = height;
|
||||
handle->totalBytesWritten = 0;
|
||||
|
||||
//setup header buffer header (lol)
|
||||
handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32);
|
||||
if (!handle->listHead) { return 0; }
|
||||
handle->listTail = handle->listHead;
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead;
|
||||
header->next = NULL;
|
||||
header->size = 32;
|
||||
|
||||
//NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
|
||||
char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
|
||||
memcpy(&headerBytes[6], &width, 2);
|
||||
memcpy(&headerBytes[8], &height, 2);
|
||||
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, headerBytes, 32)) {
|
||||
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
|
||||
return 0;
|
||||
}
|
||||
handle->totalBytesWritten += 32;
|
||||
return handle->totalBytesWritten;
|
||||
memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32);
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t msf_gif_frame(MsfGifState * handle,
|
||||
uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
|
||||
int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
|
||||
{ MsfTimeFunc
|
||||
if (!handle->listHead) { return 0; }
|
||||
|
||||
maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth));
|
||||
if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
|
||||
if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
|
||||
MsfCookedFrame frame = msf_cook_frame(handle->customAllocatorContext, handle->width, handle->height, pitchInBytes,
|
||||
// msf_imin(maxBitDepth, handle->previousFrame.depth + 1), pixelData);
|
||||
msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)), pixelData);
|
||||
if (!frame.pixels) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
|
||||
MsfFileBuffer buf = msf_compress_frame(handle->customAllocatorContext,
|
||||
handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame);
|
||||
if (!buf.block) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
|
||||
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, buf.block, buf.head - buf.block)) {
|
||||
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
|
||||
|
||||
uint8_t used[1 << 16]; //only 64k, so stack allocating is fine
|
||||
MsfCookedFrame frame =
|
||||
msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes,
|
||||
msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)));
|
||||
//TODO: de-duplicate cleanup code
|
||||
if (!frame.pixels) {
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
|
||||
}
|
||||
handle->listHead = handle->listTail = NULL;
|
||||
return 0;
|
||||
}
|
||||
handle->totalBytesWritten += buf.head - buf.block;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, buf.block, buf.end - buf.block);
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, frame.used, msfUsedAllocSize);
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
|
||||
uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext,
|
||||
handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used);
|
||||
((MsfBufferHeader *) handle->listTail)->next = buffer;
|
||||
handle->listTail = buffer;
|
||||
if (!buffer) {
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
|
||||
}
|
||||
handle->listHead = handle->listTail = NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
handle->previousFrame = frame;
|
||||
return handle->totalBytesWritten;
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t msf_gif_end(MsfGifState * handle) { MsfTimeFunc
|
||||
int allocSize = handle->width * handle->height * sizeof(uint32_t);
|
||||
uint8_t trailingMarker = 0x3B;
|
||||
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, &trailingMarker, 1)) {
|
||||
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
|
||||
return 0;
|
||||
MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc
|
||||
if (!handle->listHead) { MsfGifResult empty = {0}; return empty; }
|
||||
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
|
||||
//first pass: determine total size
|
||||
size_t total = 1; //1 byte for trailing marker
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
total += header->size;
|
||||
}
|
||||
handle->totalBytesWritten += 1;
|
||||
if (MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp)) return 0;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
|
||||
return handle->totalBytesWritten;
|
||||
|
||||
//second pass: write data
|
||||
uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total);
|
||||
if (buffer) {
|
||||
uint8_t * writeHead = buffer;
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size);
|
||||
writeHead += header->size;
|
||||
node = header->next;
|
||||
}
|
||||
*writeHead++ = 0x3B;
|
||||
}
|
||||
|
||||
//third pass: free buffers
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
|
||||
}
|
||||
|
||||
MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext };
|
||||
return ret;
|
||||
}
|
||||
|
||||
void msf_gif_free(MsfGifResult result) {
|
||||
if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); }
|
||||
}
|
||||
|
||||
#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
|
||||
|
||||
Reference in New Issue
Block a user