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REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
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@ -894,7 +894,8 @@ Vector2 GetMonitorPosition(int monitor)
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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int x, y;
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int x = 0;
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int y = 0;
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glfwGetMonitorPos(monitors[monitor], &x, &y);
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return (Vector2){ (float)x, (float)y };
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@ -428,7 +428,7 @@ void SetMouseCursor(int cursor)
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TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
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}
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// Get physical key name.
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// Get physical key name
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const char *GetKeyName(int key)
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{
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TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
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