Redesigned UpdateCamera() function

Splitted into:
UpdateCamera()             // Update only camera
UpdateCameraPlayer()   // Update camera and player position
This commit is contained in:
raysan5
2015-08-30 17:46:19 +02:00
parent 92bcf09c53
commit 535b9e606f
2 changed files with 17 additions and 6 deletions

View File

@ -76,7 +76,8 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration
//----------------------------------------------------------------------------------
void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
Camera UpdateCamera(Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
void SetCameraPosition(Vector3 position); // Set internal camera position
void SetCameraTarget(Vector3 target); // Set internal camera target