WARNING: BREAKING: REDESIGNED: raylib build features config system #4411 #4554

Redesigned to support disabling features on compilation with `-DSUPPORT_FEATURE=0`
REMOVED: `SUPPORT_DEFAULT_FONT`, always supported
REMOVED: `SUPPORT_IMAGE_MANIPULATION `, always supported
REMOVED: `SUPPORT_TEXT_MANIPULATION`, always supported
REDESIGNED: `SUPPORT_FONT_ATLAS_WHITE_REC` to `FONT_ATLAS_CORNER_REC_SIZE`
REVIEWED: Config values (other than 0-1) are already defined on respective modules
Other config tweaks here and there
This commit is contained in:
Ray
2026-02-26 08:19:28 +01:00
parent 304e489edd
commit 5361265a7d
17 changed files with 646 additions and 646 deletions

View File

@ -2,7 +2,9 @@
*
* raylib configuration flags
*
* This file defines all the configuration flags for the different raylib modules
* This file defines the configuration flags for different raylib features per-module
*
* NOTE: Additional values are configured per-module and can be set on compile time
*
* LICENSE: zlib/libpng
*
@ -28,288 +30,342 @@
#ifndef CONFIG_H
#define CONFIG_H
#if !defined(EXTERNAL_CONFIG_FLAGS)
//------------------------------------------------------------------------------------
// Module selection - Some modules could be avoided
// Mandatory modules: rcore, rlgl
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
#define SUPPORT_MODULE_RSHAPES 1
#define SUPPORT_MODULE_RTEXTURES 1
#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
#define SUPPORT_MODULE_RMODELS 1
#define SUPPORT_MODULE_RAUDIO 1
#ifndef SUPPORT_MODULE_RSHAPES
#define SUPPORT_MODULE_RSHAPES 1
#endif
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1
#endif
#ifndef SUPPORT_MODULE_RTEXT
#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
#endif
#ifndef SUPPORT_MODULE_RMODELS
#define SUPPORT_MODULE_RMODELS 1
#endif
#ifndef SUPPORT_MODULE_RAUDIO
#define SUPPORT_MODULE_RAUDIO 1
#endif
//------------------------------------------------------------------------------------
// Module: rcore - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Standard file io library (stdio.h) included
#define SUPPORT_STANDARD_FILEIO 1
// Show TRACELOG() output messages
#define SUPPORT_TRACELOG 1
// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
#define SUPPORT_GESTURES_SYSTEM 1
// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64
#define SUPPORT_RPRAND_GENERATOR 1
// Mouse gestures are directly mapped like touches and processed by gestures system
#define SUPPORT_MOUSE_GESTURES 1
// Reconfigure standard input to receive key inputs, works with SSH connection
#define SUPPORT_SSH_KEYBOARD_RPI 1
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
#define SUPPORT_WINMM_HIGHRES_TIMER 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
// WARNING: It also requires SUPPORT_IMAGE_EXPORT and SUPPORT_FILEFORMAT_PNG flags
#define SUPPORT_SCREEN_CAPTURE 1
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
// Support automatic generated events, loading and recording of those events when required
#define SUPPORT_AUTOMATION_EVENTS 1
// Support custom frame control, only for advanced users
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
// Support for clipboard image loading
// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows)
#define SUPPORT_CLIPBOARD_IMAGE 1
#ifndef SUPPORT_TRACELOG
// Show TRACELOG() output messages
#define SUPPORT_TRACELOG 1
#endif
#ifndef SUPPORT_CAMERA_SYSTEM
// Camera module is included (rcamera.h) and multiple predefined
// cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
#endif
#ifndef SUPPORT_GESTURES_SYSTEM
// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
#define SUPPORT_GESTURES_SYSTEM 1
#endif
#ifndef SUPPORT_RPRAND_GENERATOR
// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64
#define SUPPORT_RPRAND_GENERATOR 1
#endif
#ifndef SUPPORT_MOUSE_GESTURES
// Mouse gestures are directly mapped like touches and processed by gestures system
#define SUPPORT_MOUSE_GESTURES 1
#endif
#ifndef SUPPORT_SSH_KEYBOARD_RPI
// Reconfigure standard input to receive key inputs, works with SSH connection
#define SUPPORT_SSH_KEYBOARD_RPI 1
#endif
#ifndef SUPPORT_WINMM_HIGHRES_TIMER
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
#define SUPPORT_WINMM_HIGHRES_TIMER 1
#endif
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && !SUPPORT_PARTIALBUSY_WAIT_LOOP
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
#define SUPPORT_BUSY_WAIT_LOOP 0 // Disabled by default
#endif
#if !defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) && !SUPPORT_BUSY_WAIT_LOOP
// Use a partial-busy wait loop, in this case frame sleeps for most of the time,
// but then runs a busy loop at the end for accuracy
#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
#endif
#ifndef SUPPORT_SCREEN_CAPTURE
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
// WARNING: It requires SUPPORT_FILEFORMAT_PNG flag
#define SUPPORT_SCREEN_CAPTURE 1
#endif
#ifndef SUPPORT_COMPRESSION_API
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
#endif
#ifndef SUPPORT_AUTOMATION_EVENTS
// Support automatic generated events, loading and recording of those events when required
#define SUPPORT_AUTOMATION_EVENTS 1
#endif
#ifndef SUPPORT_CUSTOM_FRAME_CONTROL
// Support custom frame control, only for advanced users
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
#define SUPPORT_CUSTOM_FRAME_CONTROL 0 // Disabled by default
#endif
#ifndef SUPPORT_CLIPBOARD_IMAGE
// Support for clipboard image loading
// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows)
// WARNING: It requires support for some additional flags:
// - SUPPORT_MODULE_RTEXTURES
// - SUPPORT_FILEFORMAT_BMP (Windows clipboard)
// - SUPPORT_FILEFORMAT_PNG (Wayland clipboard)
// - SUPPORT_FILEFORMAT_JPG
#define SUPPORT_CLIPBOARD_IMAGE 1
#endif
// NOTE: Clipboard image loading requires support for some image file formats
// TODO: Those defines should probably be removed from here, letting the user manage them
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1
#endif
#ifndef STBI_REQUIRED
#define STBI_REQUIRED
#endif
#ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows
#define SUPPORT_FILEFORMAT_BMP 1
#endif
#ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu
#define SUPPORT_FILEFORMAT_PNG 1
#endif
#ifndef SUPPORT_FILEFORMAT_JPG
#define SUPPORT_FILEFORMAT_JPG 1
#endif
#endif
#if defined(SUPPORT_TRACELOG)
#if SUPPORT_TRACELOG
#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
#else
#define TRACELOG(level, ...) (void)0
#endif
// rcore: Configuration values
// NOTE: Below values are alread defined inside [rcore.c] so there is no need to be
// redefined here, in case it must be done, just uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
//#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
//#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
//#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
//#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
//#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
//#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
//#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
//#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
//#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
//#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
//#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
//#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
//#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
//#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration values
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
//#define SUPPORT_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs
// Enable OpenGL Debug Context (only available on OpenGL 4.3)
//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1 // OpenGL debug context requested
// Show OpenGL extensions and capabilities detailed logs on init
//#define RLGL_SHOW_GL_DETAILS_INFO 1 // Show OpenGL detailed info on initialization (limits and extensions)
#ifndef RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
// Request OpenGL debug context (only available on OpenGL 4.3)
#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 0
#endif
#ifndef RLGL_SHOW_GL_DETAILS_INFO
// Show OpenGL detailed info on initialization,
// supported GL extensions and GL capabilities
#define RLGL_SHOW_GL_DETAILS_INFO 0
#endif
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
// rlgl: Configuration values
// NOTE: Below values are alread defined inside [rlgl.h] so there is no need to be
// redefined here, in case it must be done, just uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
//#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
//#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
//#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
//#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
//#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
//#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
//#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
// Default shader vertex attribute locations
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
#if defined(SUPPORT_GPU_SKINNING)
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
#endif
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORMS 9
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM 9
// Default shader vertex attribute/uniform names to set location points
// NOTE: When a new shader is loaded, locations are tried to be set for convenience,
// if the following names are found in the shader, if not, it's up to the user to set locations
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (tint color, multiplied by texture color)
#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
// NOTE: When a new shader is loaded, locations are tried to be set for convenience, looking for the names defined here
// In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (tint color, multiplied by texture color)
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// Module: rshapes - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1
#ifndef SUPPORT_QUADS_DRAW_MODE
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1
#endif
// rshapes: Configuration values
//------------------------------------------------------------------------------------
#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segments subdivisions
//------------------------------------------------------------------------------------
// Module: rtextures - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Selected desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
//#define SUPPORT_FILEFORMAT_BMP 1
//#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
#define SUPPORT_FILEFORMAT_GIF 1
#define SUPPORT_FILEFORMAT_QOI 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1
//#define SUPPORT_FILEFORMAT_HDR 1
//#define SUPPORT_FILEFORMAT_PIC 1
//#define SUPPORT_FILEFORMAT_KTX 1
//#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
#ifndef SUPPORT_FILEFORMAT_PNG
#define SUPPORT_FILEFORMAT_PNG 1
#endif
#ifndef SUPPORT_FILEFORMAT_BMP
// NOTE: BMP support required for clipboard images on Windows
#define SUPPORT_FILEFORMAT_BMP 1
#endif
#ifndef SUPPORT_FILEFORMAT_TGA
#define SUPPORT_FILEFORMAT_TGA 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_JPG
#define SUPPORT_FILEFORMAT_JPG 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_GIF
#define SUPPORT_FILEFORMAT_GIF 1
#endif
#ifndef SUPPORT_FILEFORMAT_QOI
#define SUPPORT_FILEFORMAT_QOI 1
#endif
#ifndef SUPPORT_FILEFORMAT_PSD
#define SUPPORT_FILEFORMAT_PSD 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_DDS
#define SUPPORT_FILEFORMAT_DDS 1
#endif
#ifndef SUPPORT_FILEFORMAT_HDR
#define SUPPORT_FILEFORMAT_HDR 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_PIC
#define SUPPORT_FILEFORMAT_PIC 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_KTX
#define SUPPORT_FILEFORMAT_KTX 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_ASTC
#define SUPPORT_FILEFORMAT_ASTC 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_PKM
#define SUPPORT_FILEFORMAT_PKM 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_PVR
#define SUPPORT_FILEFORMAT_PVR 0 // Disabled by default
#endif
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
#define SUPPORT_IMAGE_EXPORT 1
// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
#define SUPPORT_IMAGE_GENERATION 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
#ifndef SUPPORT_IMAGE_EXPORT
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
// NOTE: Image export requires stb_image_write.h library
#define SUPPORT_IMAGE_EXPORT 1
#endif
#ifndef SUPPORT_IMAGE_GENERATION
// Support procedural image generation functionality: gradient, spot, perlin-noise, cellular...
// NOTE: Perlin noise requires stb_perlin.h library
#define SUPPORT_IMAGE_GENERATION 1
#endif
//------------------------------------------------------------------------------------
// Module: rtext - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Default font is loaded on window initialization to be available for the user to render simple text
// NOTE: If enabled, uses external module functions to load default raylib font
#define SUPPORT_DEFAULT_FONT 1
// Selected desired font fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_TTF 1
#define SUPPORT_FILEFORMAT_FNT 1
//#define SUPPORT_FILEFORMAT_BDF 1
// Support text management functions
// If not defined, still some functions are supported: TextLength(), TextFormat()
#define SUPPORT_TEXT_MANIPULATION 1
// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle
// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow
// drawing text and shapes with a single draw call [SetShapesTexture()]
#define SUPPORT_FONT_ATLAS_WHITE_REC 1
// Support conservative font atlas size estimation
//#define SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE 1
#ifndef SUPPORT_FILEFORMAT_TTF
#define SUPPORT_FILEFORMAT_TTF 1
#endif
#ifndef SUPPORT_FILEFORMAT_FNT
#define SUPPORT_FILEFORMAT_FNT 1
#endif
#ifndef SUPPORT_FILEFORMAT_BDF
#define SUPPORT_FILEFORMAT_BDF 0 // Disabled by default
#endif
// rtext: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
//------------------------------------------------------------------------------------
// Module: rmodels - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Selected desired model fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
#define SUPPORT_FILEFORMAT_IQM 1
#define SUPPORT_FILEFORMAT_GLTF 1
#define SUPPORT_FILEFORMAT_VOX 1
#define SUPPORT_FILEFORMAT_M3D 1
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
#ifndef SUPPORT_FILEFORMAT_OBJ
#define SUPPORT_FILEFORMAT_OBJ 1
#endif
// rmodels: Configuration values
//------------------------------------------------------------------------------------
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#ifdef SUPPORT_GPU_SKINNING
// NOTE: Two additional vertex buffers required to store bone indices and bone weights
#define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh
#else
#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
#ifndef SUPPORT_FILEFORMAT_MTL
#define SUPPORT_FILEFORMAT_MTL 1
#endif
#ifndef SUPPORT_FILEFORMAT_IQM
#define SUPPORT_FILEFORMAT_IQM 1
#endif
#ifndef SUPPORT_FILEFORMAT_GLTF
#define SUPPORT_FILEFORMAT_GLTF 1
#endif
#ifndef SUPPORT_FILEFORMAT_VOX
#define SUPPORT_FILEFORMAT_VOX 1
#endif
#ifndef SUPPORT_FILEFORMAT_M3D
#define SUPPORT_FILEFORMAT_M3D 1
#endif
#ifndef SUPPORT_MESH_GENERATION
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
#endif
#ifndef SUPPORT_GPU_SKINNING
// GPU skinning disabled by default, some GPUs do not support more than 8 VBOs
#define SUPPORT_GPU_SKINNING 0
#endif
//------------------------------------------------------------------------------------
// Module: raudio - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Desired audio fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_WAV 1
#define SUPPORT_FILEFORMAT_OGG 1
#define SUPPORT_FILEFORMAT_MP3 1
#define SUPPORT_FILEFORMAT_QOA 1
//#define SUPPORT_FILEFORMAT_FLAC 1
#define SUPPORT_FILEFORMAT_XM 1
#define SUPPORT_FILEFORMAT_MOD 1
#ifndef SUPPORT_FILEFORMAT_WAV
#define SUPPORT_FILEFORMAT_WAV 1
#endif
#ifndef SUPPORT_FILEFORMAT_OGG
#define SUPPORT_FILEFORMAT_OGG 1
#endif
#ifndef SUPPORT_FILEFORMAT_MP3
#define SUPPORT_FILEFORMAT_MP3 1
#endif
#ifndef SUPPORT_FILEFORMAT_QOA
#define SUPPORT_FILEFORMAT_QOA 1
#endif
#ifndef SUPPORT_FILEFORMAT_FLAC
#define SUPPORT_FILEFORMAT_FLAC 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_XM
#define SUPPORT_FILEFORMAT_XM 1
#endif
#ifndef SUPPORT_FILEFORMAT_MOD
#define SUPPORT_FILEFORMAT_MOD 1
#endif
// raudio: Configuration values
// NOTE: Below values are alread defined inside [rlgl.h] so there is no need to be
// redefined here, in case it must be done, just uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
//#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
//#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
//#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
//#define AUDIO_DEVICE_PERIOD_SIZE_IN_FRAMES 0 // Device period size (controls latency, 0 defaults to 10ms)
//#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
#define AUDIO_DEVICE_PERIOD_SIZE_IN_FRAMES 0 // Device period size (controls latency, 0 defaults to 10ms)
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
#endif // !EXTERNAL_CONFIG_FLAGS
#endif // CONFIG_H