REVIEWED: Ligthmap example

This commit is contained in:
Ray
2023-05-04 20:35:20 +02:00
parent abcbd9817e
commit 5573f0f1c7
4 changed files with 81 additions and 72 deletions

View File

@ -1,4 +1,5 @@
#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
@ -15,13 +16,14 @@ out vec2 fragTexCoord;
out vec2 fragTexCoord2;
out vec4 fragColor;
void main() {
void main()
{
// Send vertex attributes to fragment shader
fragPosition = vec3( matModel * vec4( vertexPosition, 1.0 ) );
fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
fragTexCoord = vertexTexCoord;
fragTexCoord2 = vertexTexCoord2;
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvp * vec4( vertexPosition, 1.0 );
gl_Position = mvp*vec4(vertexPosition, 1.0);
}