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Corrected bugs...
Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
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@ -371,7 +371,7 @@ void PlaySound(Sound sound)
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{
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alSourcePlay(sound.source); // Play the sound
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TraceLog(INFO, "Playing sound");
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//TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
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// NOTE: Only work when the entire file is in a single buffer
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