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https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
More work, UWP now supports it and deleted old gamepads
This commit is contained in:
38
src/core.c
38
src/core.c
@ -3095,20 +3095,50 @@ static GamepadButton GetGamepadButton(int button)
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case GLFW_GAMEPAD_BUTTON_B: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
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case GLFW_GAMEPAD_BUTTON_A: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
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case GLFW_GAMEPAD_BUTTON_X: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
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case GLFW_GAMEPAD_BUTTON_BACK: b = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
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case GLFW_GAMEPAD_BUTTON_GUIDE: b = GAMEPAD_BUTTON_MIDDLE; break;
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case GLFW_GAMEPAD_BUTTON_START: b = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
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case GLFW_GAMEPAD_BUTTON_DPAD_UP: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
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}
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#endif
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#if defined(PLATFORM_UWP)
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/*switch(button)
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{
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case 4: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
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case 8: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
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case 16: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
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case 32: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
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case 128: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
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case 256: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
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case 512: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
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case 64: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
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case 1024: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
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case 2048: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
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case 4096: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
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case 8192: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
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case 2: b = GAMEPAD_BUTTON_MIDDLE_LEFT;
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case 1: b = GAMEPAD_BUTTON_MIDDLE_RIGHT;
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}*/
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//Above might not be most efficient, so not doing it for now
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b = button;
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#endif
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#if defined(PLATFORM_WEB)
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//TODO: TEST
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//https://www.w3.org/TR/gamepad/#gamepad-interface
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@ -3151,6 +3181,10 @@ static GamepadAxis GetGamepadAxis(int axis)
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}
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#endif
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#if defined(PLATFORM_UWP)
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a = axis; //UWP will provide the correct axis
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#endif
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#if defined(PLATFORM_WEB)
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//TODO: TEST
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switch(axis)
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@ -3347,6 +3381,10 @@ static void PollInputEvents(void)
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{
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if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
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gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
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//Register buttons for 2nd triggers
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currentGamepadState[msg->Int0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
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currentGamepadState[msg->Int0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
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break;
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}
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78
src/raylib.h
78
src/raylib.h
@ -670,84 +670,6 @@ typedef enum
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GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
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} GamepadAxis;
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// PS3 USB Controller Buttons
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// TODO: Provide a generic way to list gamepad controls schemes,
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// defining specific controls schemes is not a good option
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typedef enum {
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GAMEPAD_PS3_BUTTON_TRIANGLE = 0,
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GAMEPAD_PS3_BUTTON_CIRCLE = 1,
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GAMEPAD_PS3_BUTTON_CROSS = 2,
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GAMEPAD_PS3_BUTTON_SQUARE = 3,
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GAMEPAD_PS3_BUTTON_L1 = 6,
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GAMEPAD_PS3_BUTTON_R1 = 7,
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GAMEPAD_PS3_BUTTON_L2 = 4,
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GAMEPAD_PS3_BUTTON_R2 = 5,
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GAMEPAD_PS3_BUTTON_START = 8,
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GAMEPAD_PS3_BUTTON_SELECT = 9,
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GAMEPAD_PS3_BUTTON_PS = 12,
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GAMEPAD_PS3_BUTTON_UP = 24,
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GAMEPAD_PS3_BUTTON_RIGHT = 25,
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GAMEPAD_PS3_BUTTON_DOWN = 26,
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GAMEPAD_PS3_BUTTON_LEFT = 27
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} GamepadPS3Button;
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// PS3 USB Controller Axis
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typedef enum {
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GAMEPAD_PS3_AXIS_LEFT_X = 0,
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GAMEPAD_PS3_AXIS_LEFT_Y = 1,
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GAMEPAD_PS3_AXIS_RIGHT_X = 2,
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GAMEPAD_PS3_AXIS_RIGHT_Y = 5,
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GAMEPAD_PS3_AXIS_L2 = 3, // [1..-1] (pressure-level)
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GAMEPAD_PS3_AXIS_R2 = 4 // [1..-1] (pressure-level)
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} GamepadPS3Axis;
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// Xbox360 USB Controller Buttons
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typedef enum {
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GAMEPAD_XBOX_BUTTON_A = 0,
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GAMEPAD_XBOX_BUTTON_B = 1,
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GAMEPAD_XBOX_BUTTON_X = 2,
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GAMEPAD_XBOX_BUTTON_Y = 3,
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GAMEPAD_XBOX_BUTTON_LB = 4,
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GAMEPAD_XBOX_BUTTON_RB = 5,
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GAMEPAD_XBOX_BUTTON_SELECT = 6,
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GAMEPAD_XBOX_BUTTON_START = 7,
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GAMEPAD_XBOX_BUTTON_HOME = 8,
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GAMEPAD_XBOX_BUTTON_UP = 10,
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GAMEPAD_XBOX_BUTTON_RIGHT = 11,
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GAMEPAD_XBOX_BUTTON_DOWN = 12,
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GAMEPAD_XBOX_BUTTON_LEFT = 13
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} GamepadXbox360Button;
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// Xbox360 USB Controller Axis,
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// NOTE: For Raspberry Pi, axis must be reconfigured
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typedef enum {
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GAMEPAD_XBOX_AXIS_LEFT_X = 0, // [-1..1] (left->right)
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GAMEPAD_XBOX_AXIS_LEFT_Y = 1, // [1..-1] (up->down)
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GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right)
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GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down)
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GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level)
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GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level)
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} GamepadXbox360Axis;
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// Android Gamepad Controller (SNES CLASSIC)
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typedef enum {
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GAMEPAD_ANDROID_DPAD_UP = 19,
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GAMEPAD_ANDROID_DPAD_DOWN = 20,
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GAMEPAD_ANDROID_DPAD_LEFT = 21,
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GAMEPAD_ANDROID_DPAD_RIGHT = 22,
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GAMEPAD_ANDROID_DPAD_CENTER = 23,
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GAMEPAD_ANDROID_BUTTON_A = 96,
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GAMEPAD_ANDROID_BUTTON_B = 97,
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GAMEPAD_ANDROID_BUTTON_C = 98,
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GAMEPAD_ANDROID_BUTTON_X = 99,
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GAMEPAD_ANDROID_BUTTON_Y = 100,
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GAMEPAD_ANDROID_BUTTON_Z = 101,
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GAMEPAD_ANDROID_BUTTON_L1 = 102,
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GAMEPAD_ANDROID_BUTTON_R1 = 103,
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GAMEPAD_ANDROID_BUTTON_L2 = 104,
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GAMEPAD_ANDROID_BUTTON_R2 = 105
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} GamepadAndroid;
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// Shader location point type
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typedef enum {
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LOC_VERTEX_POSITION = 0,
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