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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@ -43,7 +43,8 @@ int main(void)
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Camera2D screenSpaceCamera = { 0 }; // Smoothing camera
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screenSpaceCamera.zoom = 1.0f;
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RenderTexture2D target = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight); // This is where we'll draw all our objects.
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// Load render texture to draw all our objects
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RenderTexture2D target = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight);
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Rectangle rec01 = { 70.0f, 35.0f, 20.0f, 20.0f };
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Rectangle rec02 = { 90.0f, 55.0f, 30.0f, 10.0f };
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