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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@ -40,7 +40,7 @@ int main(void)
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Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f }; // Position of static billboard
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Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f }; // Position of rotating billboard
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// Entire billboard texture, source is used to take a segment from a larger texture.
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// Entire billboard texture, source is used to take a segment from a larger texture
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Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height };
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// NOTE: Billboard locked on axis-Y
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@ -54,7 +54,7 @@ int main(void)
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Vector2 origin = Vector2Scale(size, 0.5f);
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// Distance is needed for the correct billboard draw order
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// Larger distance (further away from the camera) should be drawn prior to smaller distance.
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// Larger distance (further away from the camera) should be drawn prior to smaller distance
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float distanceStatic;
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float distanceRotating;
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float rotation = 0.0f;
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