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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@ -71,7 +71,7 @@ int main(void)
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// Activate one particle every frame and Update active particles
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// NOTE: Particles initial position should be mouse position when activated
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// NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
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// NOTE: When a particle disappears, active = false and it can be reused.
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// NOTE: When a particle disappears, active = false and it can be reused
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for (int i = 0; i < MAX_PARTICLES; i++)
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{
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if (!mouseTail[i].active)
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