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Adding GetKeyName(int key) (WIP) (#4161)
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@ -756,6 +756,13 @@ void SetMouseCursor(int cursor)
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RGFW_window_setMouseStandard(platform.window, cursor);
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}
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// Get physical key name.
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const char *GetKeyName(int key)
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{
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TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
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return "";
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}
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static KeyboardKey ConvertScancodeToKey(u32 keycode);
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// TODO: Review function to avoid duplicate with RSGL
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