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Corrected issue with multi-mesh obj models
Note that all meshes are loaded as a single one at this moment, loading should be improved!
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@ -2769,7 +2769,9 @@ static Model LoadOBJ(const char *fileName)
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else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
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else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
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// Init model meshes array
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// Init model meshes array
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model.meshCount = meshCount;
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// TODO: Support multiple meshes... in the meantime, only one mesh is returned
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//model.meshCount = meshCount;
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model.meshCount = 1;
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model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh));
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model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh));
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// Init model materials array
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// Init model materials array
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