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Corrected issue on distortion shader
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@ -63,11 +63,13 @@ int main()
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawDefaultBuffers(); // Process internal dynamic buffers
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}
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End3dMode();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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