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Add panning to raudio and update audio_raw_stream example. (#2205)
* Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <raysan5@gmail.com>
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@ -77,6 +77,9 @@ int main(void)
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{
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float fp = (float)(mousePosition.y);
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frequency = 40.0f + (float)(fp);
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float pan = (float)(mousePosition.x) / (float)screenWidth;
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SetAudioStreamPan(stream, pan);
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}
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// Rewrite the sine wave.
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@ -137,7 +140,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
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DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY);
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DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY);
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// Draw the current buffer state proportionate to the screen
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for (int i = 0; i < screenWidth; i++)
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