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https://github.com/raysan5/raylib.git
synced 2026-01-25 08:39:18 -05:00
Update to version 1.0.3
View CHANGELOG for full list of changes
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@ -17,11 +17,29 @@ int main()
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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const char msg3[50] = "...and a THIRD one! GREAT! :D";
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InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
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SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
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SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
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fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
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fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
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fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -29,7 +47,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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// TODO: Update variables here...
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//----------------------------------------------------------------------------------
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// Draw
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@ -38,18 +56,19 @@ int main()
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ClearBackground(RAYWHITE);
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// TODO: Comming soon...
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// TIP: Use DrawTextEx() function
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/*
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
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*/
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DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
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DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
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DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
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UnloadSpriteFont(font1); // SpriteFont unloading
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UnloadSpriteFont(font2); // SpriteFont unloading
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UnloadSpriteFont(font3); // SpriteFont unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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