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Gltf model and animations exploring problems (#1635)
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
This commit is contained in:
118
examples/models/resources/gltf/AnimatedTriangle.gltf
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118
examples/models/resources/gltf/AnimatedTriangle.gltf
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{
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"scene" : 0,
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{
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],
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"nodes" : [
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{
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"mesh" : 0,
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"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
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}
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],
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"meshes" : [
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{
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"primitives" : [ {
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"attributes" : {
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"POSITION" : 1
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},
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"indices" : 0
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} ]
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}
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],
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"animations": [
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{
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"samplers" : [
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{
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"input" : 2,
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"interpolation" : "LINEAR",
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"output" : 3
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}
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],
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"channels" : [ {
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"sampler" : 0,
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"target" : {
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"node" : 0,
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"path" : "rotation"
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}
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} ]
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}
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],
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"buffers" : [
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{
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"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
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"byteLength" : 44
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},
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{
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"uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==",
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"byteLength" : 100
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}
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],
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"bufferViews" : [
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{
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"buffer" : 0,
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"byteOffset" : 0,
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"byteLength" : 6,
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"target" : 34963
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},
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{
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"buffer" : 0,
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"byteOffset" : 8,
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"byteLength" : 36,
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"target" : 34962
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},
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{
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"buffer" : 1,
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"byteOffset" : 0,
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"byteLength" : 100
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}
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],
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"accessors" : [
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{
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"bufferView" : 0,
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"byteOffset" : 0,
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"componentType" : 5123,
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"count" : 3,
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"type" : "SCALAR",
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"max" : [ 2 ],
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"min" : [ 0 ]
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},
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{
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"bufferView" : 1,
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"byteOffset" : 0,
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"componentType" : 5126,
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"count" : 3,
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"type" : "VEC3",
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"max" : [ 1.0, 1.0, 0.0 ],
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"min" : [ 0.0, 0.0, 0.0 ]
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},
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{
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"bufferView" : 2,
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"byteOffset" : 0,
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"componentType" : 5126,
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"count" : 5,
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"type" : "SCALAR",
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"max" : [ 1.0 ],
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"min" : [ 0.0 ]
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},
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{
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"bufferView" : 2,
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"byteOffset" : 20,
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"componentType" : 5126,
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"count" : 5,
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"type" : "VEC4",
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"max" : [ 0.0, 0.0, 1.0, 1.0 ],
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"min" : [ 0.0, 0.0, 0.0, -0.707 ]
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}
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],
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"asset" : {
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"version" : "2.0"
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}
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}
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