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Gltf model and animations exploring problems (#1635)
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
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Rigged Figure model has been created by Cesium (https://cesium.com/cesiumjs/),
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and licensed as Creative Commons Attribution 4.0 International License.
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Check for details: http://creativecommons.org/licenses/by/4.0/
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Box Animated model has been created by Cesium (https://cesium.com/cesiumjs/)
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and is licensed as Creative Commons Attribution 4.0 International License
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Avocado model is provided by Microsoft
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and licensed as CC0 Universal Public Domain
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Check for details: https://creativecommons.org/publicdomain/zero/1.0/
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Animated Morph Cube model is provided by Microsoft
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and licensed as CC0 Universal Public Domain
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Animated Triangle model is licensed as CC0 Universal Public Domain
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Gearbox Assy model has been provided by Okino Computer Graphics, using Okino Polytrans Software.
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no license information was provided
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Check for details on CC0: https://creativecommons.org/publicdomain/zero/1.0/
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Check for details on CC4: http://creativecommons.org/licenses/by/4.0/
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GLTF sample models for testing are taken from: https://github.com/KhronosGroup/glTF-Sample-Models/
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