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[build] Fixed VS2022 broken build
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
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@ -51,11 +51,11 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
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<ProjectGuid>{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>shaders_normalmap</RootNamespace>
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<RootNamespace>shaders_normal_map</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>shaders_normalmap</ProjectName>
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<ProjectName>shaders_normal_map</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -553,7 +553,7 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\shaders\shaders_normalmap.c" />
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<ClCompile Include="..\..\..\examples\shaders\shaders_normal_map.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\examples\examples.rc" />
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