[build] Fixed VS2022 broken build

Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj

Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
This commit is contained in:
alexander-nichols
2025-08-21 17:42:07 +01:00
parent 99cb82a82c
commit 5d9c8c365e
2 changed files with 30 additions and 30 deletions

View File

@ -51,11 +51,11 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
<ProjectGuid>{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>shaders_normalmap</RootNamespace>
<RootNamespace>shaders_normal_map</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>shaders_normalmap</ProjectName>
<ProjectName>shaders_normal_map</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -553,7 +553,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\shaders\shaders_normalmap.c" />
<ClCompile Include="..\..\..\examples\shaders\shaders_normal_map.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\examples\examples.rc" />