Examples renaming and test examples merge

Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
This commit is contained in:
raysan5
2014-09-21 14:26:42 +02:00
parent 3a0d164a76
commit 5ecb6801fa
84 changed files with 505 additions and 5229 deletions

View File

@ -1,11 +1,14 @@
/*******************************************************************************************
*
* raylib example 05b - raylib bitmap font (rbmf) loading and using
* raylib [text] example - raylib bitmap font (rbmf) loading and usage
*
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -18,17 +21,17 @@ int main()
int screenWidth = 560;
int screenHeight = 800;
InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts");
InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
//--------------------------------------------------------------------------------------
// Main game loop
@ -73,4 +76,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
}
}