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Renamed functions for consistency
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@ -585,7 +585,7 @@ void StopSound(Sound sound)
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}
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// Check if a sound is playing
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bool SoundIsPlaying(Sound sound)
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bool IsSoundPlaying(Sound sound)
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{
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bool playing = false;
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ALint state;
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@ -764,7 +764,7 @@ void ResumeMusicStream(void)
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}
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// Check if music is playing
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bool MusicIsPlaying(void)
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bool IsMusicPlaying(void)
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{
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bool playing = false;
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ALint state;
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