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Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
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@ -1,20 +1,20 @@
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changelog
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---------
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Current Release: raylib 1.5.0 (23 June 2016)
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Current Release: raylib 1.5.0 (xx June 2016)
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NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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Release: raylib 1.5.0 (23 June 2016)
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Release: raylib 1.5.0 (xx June 2016)
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-----------------------------------------------
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NOTE:
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Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
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lots of bugs have been solved and some **AMAZING** new features have been added.
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HUGE changes:
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[core] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering.
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[rlgl] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering.
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[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
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[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot
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[physac] REDESIGNED: Improved performance and simplified usage, physic objects are managed internally
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@ -65,6 +65,7 @@ other changes:
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[models] Updated BoundingBox collision detections
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[models] Added color parameter to DrawBoundigBox()
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[models] Removed function: DrawQuad()
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[models] Removed function: SetModelTexture()
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[models] Redesigned DrawPlane() to use RL_TRIANGLES
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[models] Redesigned DrawRectangleV() to use RL_TRIANGLES
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[models] Redesign to accomodate new materials system: LoadMaterial()
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