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Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
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@ -202,8 +202,8 @@ int main()
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camera = (Camera){{ 0.0, 12.0, 15.0 }, { 0.0, 3.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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catTexture = LoadTexture("resources/catsham.png"); // Load model texture
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cat = LoadModel("resources/cat.obj"); // Load OBJ model
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SetModelTexture(&cat, catTexture);
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cat = LoadModel("resources/cat.obj"); // Load OBJ model
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cat.material.texDiffuse = texture; // Set cat model diffuse texture
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fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
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fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
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