[rcore] Use FLAG_* macros where possible (#5169)

* use FLAG_* macros where possible

* rename `FLAG_CHECK()` to `FLAG_IS_SET()`

* remove unnecessary equality checks

* fix issues

---------

Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
JohnnyCena123
2025-11-02 20:24:47 +02:00
committed by GitHub
parent 0246621210
commit 5fbf67a630
8 changed files with 341 additions and 363 deletions

View File

@ -195,14 +195,14 @@ void ToggleFullscreen(void)
TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
glfwSetWindowMonitor(platform.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
else
{
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
@ -211,7 +211,7 @@ void ToggleFullscreen(void)
else
{
CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
@ -222,7 +222,7 @@ void ToggleFullscreen(void)
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration
if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) glfwSwapInterval(1);
}
// Toggle borderless windowed mode
@ -256,7 +256,7 @@ void ToggleBorderlessWindowed(void)
// Set undecorated flag
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
// Get monitor position and size
int monitorPosX = 0;
@ -272,13 +272,13 @@ void ToggleBorderlessWindowed(void)
// Refocus window
glfwFocusWindow(platform.handle);
CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE;
FLAG_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
}
else
{
// Remove undecorated flag
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
// Return previous screen size and position
// NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly
@ -288,7 +288,7 @@ void ToggleBorderlessWindowed(void)
// Refocus window
glfwFocusWindow(platform.handle);
CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
CORE.Window.position.x = CORE.Window.previousPosition.x;
CORE.Window.position.y = CORE.Window.previousPosition.y;
@ -305,7 +305,7 @@ void MaximizeWindow(void)
if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE)
{
glfwMaximizeWindow(platform.handle);
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
}
}
@ -323,8 +323,8 @@ void RestoreWindow(void)
{
// Restores the specified window if it was previously iconified (minimized) or maximized
glfwRestoreWindow(platform.handle);
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED);
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
}
}
@ -337,109 +337,109 @@ void SetWindowState(unsigned int flags)
// NOTE: In most cases the functions already change the flags internally
// State change: FLAG_VSYNC_HINT
if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT) != FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) && FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
{
glfwSwapInterval(1);
CORE.Window.flags |= FLAG_VSYNC_HINT;
FLAG_SET(CORE.Window.flags, FLAG_VSYNC_HINT);
}
// State change: FLAG_BORDERLESS_WINDOWED_MODE
// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) != FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) && FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_FULLSCREEN_MODE
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) != FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) && FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
ToggleFullscreen(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_RESIZABLE
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) && FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_RESIZABLE;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE);
}
// State change: FLAG_WINDOW_UNDECORATED
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED) != FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) && FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
{
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
}
// State change: FLAG_WINDOW_HIDDEN
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN) != FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) && FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
{
glfwHideWindow(platform.handle);
CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN);
}
// State change: FLAG_WINDOW_MINIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) && FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
{
//GLFW_ICONIFIED
MinimizeWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_MAXIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) && FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
{
//GLFW_MAXIMIZED
MaximizeWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_UNFOCUSED
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED) != FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) && FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
{
glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
}
// State change: FLAG_WINDOW_TOPMOST
if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST) != FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) && FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
{
glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST);
}
// State change: FLAG_WINDOW_ALWAYS_RUN
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN) != FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) && FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN))
{
CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
}
// The following states can not be changed after window creation
// State change: FLAG_WINDOW_TRANSPARENT
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT) != FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) && FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
}
// State change: FLAG_WINDOW_HIGHDPI
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) != FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) && FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
}
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH) != FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) && FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
{
glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH);
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT) != FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) && FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization");
}
// State change: FLAG_INTERLACED_HINT
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT) != FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) && FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_WARNING, "WINDOW: Interlaced mode can only be configured before window initialization");
}
@ -452,107 +452,107 @@ void ClearWindowState(unsigned int flags)
// NOTE: In most cases the functions already change the flags internally
// State change: FLAG_VSYNC_HINT
if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) && (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)))
{
glfwSwapInterval(0);
CORE.Window.flags &= ~FLAG_VSYNC_HINT;
FLAG_CLEAR(CORE.Window.flags, FLAG_VSYNC_HINT);
}
// State change: FLAG_BORDERLESS_WINDOWED_MODE
// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) && (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)))
{
ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_FULLSCREEN_MODE
if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) && (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)))
{
ToggleFullscreen(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_RESIZABLE
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) && (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)))
{
glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_RESIZABLE);
}
// State change: FLAG_WINDOW_HIDDEN
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) && (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)))
{
glfwShowWindow(platform.handle);
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN);
}
// State change: FLAG_WINDOW_MINIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)))
{
RestoreWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_MAXIMIZED
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)))
{
RestoreWindow(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_WINDOW_UNDECORATED
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)))
{
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
}
// State change: FLAG_WINDOW_UNFOCUSED
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)))
{
glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
}
// State change: FLAG_WINDOW_TOPMOST
if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) && (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)))
{
glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_TOPMOST);
}
// State change: FLAG_WINDOW_ALWAYS_RUN
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN)) && (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)))
{
CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
}
// The following states can not be changed after window creation
// State change: FLAG_WINDOW_TRANSPARENT
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) && (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
}
// State change: FLAG_WINDOW_HIGHDPI
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) && (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
}
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)))
{
glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH;
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH);
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) && (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)))
{
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization");
}
// State change: FLAG_INTERLACED_HINT
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0))
if ((FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT)) && (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
}
@ -1391,31 +1391,31 @@ int InitPlatform(void)
unsigned int requestedWindowFlags = CORE.Window.flags;
// Check window creation flags
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) CORE.Window.fullscreen = true;
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED);
// Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
// NOTE: Some GLFW flags are not supported on HTML5
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
// HACK: Most of this was written before GLFW_SCALE_FRAMEBUFFER existed and
@ -1428,7 +1428,7 @@ int InitPlatform(void)
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
#endif
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
// since we skipped it before, now make sure to set this on macOS
#if defined(__APPLE__)
@ -1445,10 +1445,10 @@ int InitPlatform(void)
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
// Mouse passthrough
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
{
// NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
@ -1640,7 +1640,7 @@ int InitPlatform(void)
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
// to be activated on web platforms since VSync is enforced there
if (CORE.Window.flags & FLAG_VSYNC_HINT)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT))
{
// WARNING: It seems to hit a critical render path in Intel HD Graphics
glfwSwapInterval(1);
@ -1650,7 +1650,7 @@ int InitPlatform(void)
int fbWidth = CORE.Window.screen.width;
int fbHeight = CORE.Window.screen.height;
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling
// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
@ -1682,7 +1682,7 @@ int InitPlatform(void)
return -1;
}
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
@ -1726,7 +1726,7 @@ int InitPlatform(void)
glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback);
glfwSetDropCallback(platform.handle, WindowDropCallback);
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback);
}
@ -1847,22 +1847,22 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
// GLFW3 WindowIconify Callback, runs when window is minimized/restored
static void WindowIconifyCallback(GLFWwindow *window, int iconified)
{
if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
if (iconified) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified
else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored
}
// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
{
if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
if (maximized) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized
else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was restored
}
// GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowFocusCallback(GLFWwindow *window, int focused)
{
if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused
else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus
if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was maximized
else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was restored
}
// GLFW3 Window Drop Callback, runs when drop files into window
@ -1905,8 +1905,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1;
if (((key == KEY_CAPS_LOCK) && (FLAG_IS_SET(mods, GLFW_MOD_CAPS_LOCK))) ||
((key == KEY_NUM_LOCK) && (FLAG_IS_SET(mods, GLFW_MOD_NUM_LOCK)))) CORE.Input.Keyboard.currentKeyState[key] = 1;
// Check if there is space available in the key queue
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))