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Updated shaders pack
Some deep review of this shaders is required for optimization...
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@ -8,12 +8,13 @@ varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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const float renderWidth = 1280;
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const float renderHeight = 720;
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800;
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const float renderHeight = 450;
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float offset[3] = float[]( 0.0, 1.3846153846, 3.2307692308 );
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float weight[3] = float[]( 0.2270270270, 0.3162162162, 0.0702702703 );
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