mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-05 13:49:17 -05:00
Updated shaders pack
Some deep review of this shaders is required for optimization...
This commit is contained in:
@ -8,12 +8,13 @@ varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 fragTintColor;
|
||||
uniform vec4 colDiffuse;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
const float renderWidth = 800.0; // HARDCODED for example!
|
||||
const float renderHeight = 480.0; // Use uniforms instead...
|
||||
// NOTE: Render size values must be passed from code
|
||||
const float renderWidth = 800;
|
||||
const float renderHeight = 450;
|
||||
|
||||
float radius = 250.0;
|
||||
float angle = 0.8;
|
||||
|
||||
Reference in New Issue
Block a user