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Updated shaders pack
Some deep review of this shaders is required for optimization...
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@ -6,20 +6,23 @@ in vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800;
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const float renderHeight = 450;
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float offset = 0.0;
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float frequency = 720.0/3.0;
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uniform float time;
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void main()
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{
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float frequency = renderHeight/3.0;
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/*
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// Scanlines method 1
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float tval = 0; //time
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