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Corrected some issues on game
Now it works! :)
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@ -6,7 +6,7 @@ attribute vec2 vertexTexCoord;
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attribute vec4 vertexColor;
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// Input uniform values
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uniform mat4 mvpMatrix;
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uniform mat4 mvp;
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// Output vertex attributes (to fragment shader)
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varying vec2 fragTexCoord;
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@ -21,5 +21,5 @@ void main()
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fragColor = vertexColor;
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// Calculate final vertex position
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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gl_Position = mvp*vec4(vertexPosition, 1.0);
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}
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