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[examples] Move window for ball shake (#5791)
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@ -16,6 +16,7 @@
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#include "raymath.h"
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <math.h> // Required for: hypot()
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#include <math.h> // Required for: hypot()
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@ -68,6 +69,8 @@ int main(void)
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Vector2 pressOffset = { 0 }; // Mouse press offset relative to the ball that grabbedd
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Vector2 pressOffset = { 0 }; // Mouse press offset relative to the ball that grabbedd
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float gravity = 100; // World gravity
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float gravity = 100; // World gravity
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Vector2 windowPosition = GetWindowPosition();
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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@ -128,6 +131,15 @@ int main(void)
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}
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}
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}
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}
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Vector2 windowPositionDiff = Vector2Subtract(windowPosition, GetWindowPosition());
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if (Vector2Length(windowPositionDiff) > 5.0f) {
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for (int i = 0; i < ballCount; i++) {
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if (!balls[i].grabbed) {
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balls[i].speed = Vector2Add(balls[i].speed, Vector2Scale(windowPositionDiff, 10.0f));
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}
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}
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}
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// Shake balls
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// Shake balls
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if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
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if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
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{
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{
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@ -194,6 +206,8 @@ int main(void)
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ball->prevPosition = ball->position;
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ball->prevPosition = ball->position;
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}
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}
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}
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}
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windowPosition = GetWindowPosition();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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@ -226,4 +240,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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}
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}
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