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Rectangle parameters changed to float
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
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@ -58,7 +58,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_RIGHT))
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{
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currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
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}
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