mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Rectangle parameters changed to float
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
This commit is contained in:
@ -713,7 +713,7 @@ void ImageFormat(Image *image, int newFormat)
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{
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image->data = (unsigned char *)malloc(image->width*image->height*3*sizeof(unsigned char));
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for (int i = 0; i < image->width*image->height*3; i += 3, k++)
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for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
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{
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((unsigned char *)image->data)[i] = pixels[k].r;
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((unsigned char *)image->data)[i + 1] = pixels[k].g;
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@ -766,7 +766,7 @@ void ImageFormat(Image *image, int newFormat)
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{
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image->data = (unsigned char *)malloc(image->width*image->height*4*sizeof(unsigned char));
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for (int i = 0; i < image->width*image->height*3; i += 3, k++)
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for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
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{
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((unsigned char *)image->data)[i] = pixels[k].r;
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((unsigned char *)image->data)[i + 1] = pixels[k].g;
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@ -787,7 +787,7 @@ void ImageFormat(Image *image, int newFormat)
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{
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image->data = (float *)malloc(image->width*image->height*3*sizeof(float));
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for (int i = 0; i < image->width*image->height*3; i += 3, k++)
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for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
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{
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((float *)image->data)[i] = (float)pixels[k].r/255.0f;
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((float *)image->data)[i + 1] = (float)pixels[k].g/255.0f;
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@ -798,7 +798,7 @@ void ImageFormat(Image *image, int newFormat)
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{
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image->data = (float *)malloc(image->width*image->height*4*sizeof(float));
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for (int i = 0; i < image->width*image->height*4; i += 4, k++)
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for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
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{
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((float *)image->data)[i] = (float)pixels[k].r/255.0f;
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((float *)image->data)[i + 1] = (float)pixels[k].g/255.0f;
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@ -977,13 +977,13 @@ void ImageCrop(Image *image, Rectangle crop)
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{
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// Start the cropping process
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Color *pixels = GetImageData(*image); // Get data as Color pixels array
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Color *cropPixels = (Color *)malloc(crop.width*crop.height*sizeof(Color));
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Color *cropPixels = (Color *)malloc((int)crop.width*(int)crop.height*sizeof(Color));
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for (int j = crop.y; j < (crop.y + crop.height); j++)
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for (int j = (int)crop.y; j < (int)(crop.y + crop.height); j++)
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{
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for (int i = crop.x; i < (crop.x + crop.width); i++)
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for (int i = (int)crop.x; i < (int)(crop.x + crop.width); i++)
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{
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cropPixels[(j - crop.y)*crop.width + (i - crop.x)] = pixels[j*image->width + i];
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cropPixels[(j - (int)crop.y)*(int)crop.width + (i - (int)crop.x)] = pixels[j*image->width + i];
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}
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}
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@ -993,7 +993,7 @@ void ImageCrop(Image *image, Rectangle crop)
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UnloadImage(*image);
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*image = LoadImageEx(cropPixels, crop.width, crop.height);
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*image = LoadImageEx(cropPixels, (int)crop.width, (int)crop.height);
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free(cropPixels);
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@ -1316,14 +1316,14 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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// Blit pixels, copy source image into destination
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// TODO: Probably out-of-bounds blitting could be considered here instead of so much cropping...
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for (int j = dstRec.y; j < (dstRec.y + dstRec.height); j++)
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for (int j = (int)dstRec.y; j < (int)(dstRec.y + dstRec.height); j++)
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{
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for (int i = dstRec.x; i < (dstRec.x + dstRec.width); i++)
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for (int i = (int)dstRec.x; i < (int)(dstRec.x + dstRec.width); i++)
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{
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// Alpha blending (https://en.wikipedia.org/wiki/Alpha_compositing)
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fdst = ColorNormalize(dstPixels[j*dst->width + i]);
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fsrc = ColorNormalize(srcPixels[(j - dstRec.y)*dstRec.width + (i - dstRec.x)]);
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fdst = ColorNormalize(dstPixels[j*(int)dst->width + i]);
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fsrc = ColorNormalize(srcPixels[(j - (int)dstRec.y)*(int)dstRec.width + (i - (int)dstRec.x)]);
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
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@ -1340,10 +1340,10 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
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}
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dstPixels[j*dst->width + i] = (Color){ (unsigned char)(fout.x*255.0f),
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(unsigned char)(fout.y*255.0f),
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(unsigned char)(fout.z*255.0f),
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(unsigned char)(fout.w*255.0f) };
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dstPixels[j*(int)dst->width + i] = (Color){ (unsigned char)(fout.x*255.0f),
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(unsigned char)(fout.y*255.0f),
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(unsigned char)(fout.z*255.0f),
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(unsigned char)(fout.w*255.0f) };
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// TODO: Support other blending options
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}
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@ -1351,7 +1351,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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UnloadImage(*dst); // NOTE: Only dst->data is unloaded
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*dst = LoadImageEx(dstPixels, dst->width, dst->height);
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*dst = LoadImageEx(dstPixels, (int)dst->width, (int)dst->height);
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ImageFormat(dst, dst->format);
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free(srcPixels);
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@ -1363,15 +1363,15 @@ Image ImageText(const char *text, int fontSize, Color color)
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{
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int defaultFontSize = 10; // Default Font chars height in pixel
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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int spacing = fontSize/defaultFontSize;
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int spacing = (float)fontSize/defaultFontSize;
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Image imText = ImageTextEx(GetDefaultFont(), text, (float)fontSize, spacing, color);
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Image imText = ImageTextEx(GetDefaultFont(), text, (float)fontSize, (float)spacing, color);
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return imText;
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}
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// Create an image from text (custom sprite font)
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Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint)
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Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spacing, Color tint)
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{
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int length = strlen(text);
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int posX = 0;
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@ -1451,7 +1451,7 @@ void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color
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{
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Image imRec = GenImageColor(rec.width, rec.height, color);
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Rectangle dstRec = { (int)position.x, (int)position.y, imRec.width, imRec.height };
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Rectangle dstRec = { position.x, position.y, imRec.width, imRec.height };
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ImageDraw(dst, imRec, rec, dstRec);
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@ -1462,16 +1462,16 @@ void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
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{
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// NOTE: For default font, sapcing is set to desired font size / default font size (10)
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ImageDrawTextEx(dst, position, GetDefaultFont(), text, (float)fontSize, fontSize/10, color);
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ImageDrawTextEx(dst, position, GetDefaultFont(), text, (float)fontSize, (float)fontSize/10, color);
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}
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// Draw text (custom sprite font) within an image (destination)
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void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color)
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void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color)
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{
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Image imText = ImageTextEx(font, text, fontSize, spacing, color);
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Rectangle srcRec = { 0, 0, imText.width, imText.height };
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Rectangle dstRec = { (int)position.x, (int)position.y, imText.width, imText.height };
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Rectangle dstRec = { position.x, position.y, imText.width, imText.height };
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ImageDraw(dst, imText, srcRec, dstRec);
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@ -2020,7 +2020,7 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
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{
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Rectangle sourceRec = { 0, 0, texture.width, texture.height };
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Rectangle destRec = { (int)position.x, (int)position.y, texture.width*scale, texture.height*scale };
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Rectangle destRec = { position.x, position.y, texture.width*scale, texture.height*scale };
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Vector2 origin = { 0, 0 };
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DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint);
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@ -2029,7 +2029,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
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// Draw a part of a texture (defined by a rectangle)
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
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{
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Rectangle destRec = { (int)position.x, (int)position.y, abs(sourceRec.width), abs(sourceRec.height) };
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Rectangle destRec = { position.x, position.y, sourceRec.width, sourceRec.height };
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Vector2 origin = { 0, 0 };
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DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
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@ -2048,7 +2048,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
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rlEnableTexture(texture.id);
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rlPushMatrix();
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rlTranslatef((float)destRec.x, (float)destRec.y, 0);
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rlTranslatef(destRec.x, destRec.y, 0);
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rlRotatef(rotation, 0, 0, 1);
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rlTranslatef(-origin.x, -origin.y, 0);
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@ -2057,20 +2057,20 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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// Bottom-left corner for texture and quad
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rlTexCoord2f((float)sourceRec.x/texture.width, (float)sourceRec.y/texture.height);
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rlTexCoord2f(sourceRec.x/texture.width, sourceRec.y/texture.height);
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rlVertex2f(0.0f, 0.0f);
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// Bottom-right corner for texture and quad
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rlTexCoord2f((float)sourceRec.x/texture.width, (float)(sourceRec.y + sourceRec.height)/texture.height);
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rlVertex2f(0.0f, (float)destRec.height);
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rlTexCoord2f(sourceRec.x/texture.width, (sourceRec.y + sourceRec.height)/texture.height);
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rlVertex2f(0.0f, destRec.height);
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// Top-right corner for texture and quad
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rlTexCoord2f((float)(sourceRec.x + sourceRec.width)/texture.width, (float)(sourceRec.y + sourceRec.height)/texture.height);
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rlVertex2f((float)destRec.width, (float)destRec.height);
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rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, (sourceRec.y + sourceRec.height)/texture.height);
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rlVertex2f(destRec.width, destRec.height);
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// Top-left corner for texture and quad
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rlTexCoord2f((float)(sourceRec.x + sourceRec.width)/texture.width, (float)sourceRec.y/texture.height);
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rlVertex2f((float)destRec.width, 0.0f);
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rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, sourceRec.y/texture.height);
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rlVertex2f(destRec.width, 0.0f);
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rlEnd();
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rlPopMatrix();
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