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Updated game to raylib v1.7
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@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
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DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
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// Draw pause message
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if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE);
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if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
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// Draw number of samples
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//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
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//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
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DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE);
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DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
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// Draw combo
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DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE);
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DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
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// Draw synchonicity level
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DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
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@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
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DrawRectangleLines(99, 622, 395, 32, MAROON);
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if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN);
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else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE);
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if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
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else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
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// Draw time warp coool-down bar
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DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
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DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
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DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
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//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
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DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE);
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DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
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// Draw wave
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// NOTE: Old drawing method, replaced by rendertarget
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