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Updated game to raylib v1.7
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@ -91,7 +91,7 @@ void DrawTitleScreen(void)
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DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
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DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
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if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
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if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
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}
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// Title Screen Unload logic
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