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games/just_do/screens/screens.h
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games/just_do/screens/screens.h
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/**********************************************************************************************
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*
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* raylib - Standard Game template
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*
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* Screens Functions Declarations (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef SCREENS_H
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#define SCREENS_H
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum GameScreen { LOGO, LEVEL00, LEVEL01, LEVEL02, LEVEL03, LEVEL04, LEVEL05, LEVEL06, LEVEL07, LEVEL08, LEVEL09 } GameScreen;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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GameScreen currentScreen;
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Sound levelWin;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Logo Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLogoScreen(void);
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void UpdateLogoScreen(void);
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void DrawLogoScreen(void);
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void UnloadLogoScreen(void);
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int FinishLogoScreen(void);
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//----------------------------------------------------------------------------------
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// Level00 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel00Screen(void);
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void UpdateLevel00Screen(void);
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void DrawLevel00Screen(void);
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void UnloadLevel00Screen(void);
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int FinishLevel00Screen(void);
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//----------------------------------------------------------------------------------
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// Level01 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel01Screen(void);
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void UpdateLevel01Screen(void);
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void DrawLevel01Screen(void);
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void UnloadLevel01Screen(void);
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int FinishLevel01Screen(void);
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//----------------------------------------------------------------------------------
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// Level02 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel02Screen(void);
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void UpdateLevel02Screen(void);
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void DrawLevel02Screen(void);
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void UnloadLevel02Screen(void);
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int FinishLevel02Screen(void);
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//----------------------------------------------------------------------------------
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// Level03 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel03Screen(void);
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void UpdateLevel03Screen(void);
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void DrawLevel03Screen(void);
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void UnloadLevel03Screen(void);
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int FinishLevel03Screen(void);
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//----------------------------------------------------------------------------------
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// Level04 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel04Screen(void);
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void UpdateLevel04Screen(void);
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void DrawLevel04Screen(void);
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void UnloadLevel04Screen(void);
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int FinishLevel04Screen(void);
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//----------------------------------------------------------------------------------
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// Level05 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel05Screen(void);
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void UpdateLevel05Screen(void);
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void DrawLevel05Screen(void);
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void UnloadLevel05Screen(void);
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int FinishLevel05Screen(void);
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//----------------------------------------------------------------------------------
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// Level06 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel06Screen(void);
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void UpdateLevel06Screen(void);
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void DrawLevel06Screen(void);
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void UnloadLevel06Screen(void);
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int FinishLevel06Screen(void);
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//----------------------------------------------------------------------------------
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// Level07 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel07Screen(void);
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void UpdateLevel07Screen(void);
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void DrawLevel07Screen(void);
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void UnloadLevel07Screen(void);
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int FinishLevel07Screen(void);
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//----------------------------------------------------------------------------------
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// Level08 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel08Screen(void);
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void UpdateLevel08Screen(void);
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void DrawLevel08Screen(void);
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void UnloadLevel08Screen(void);
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int FinishLevel08Screen(void);
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//----------------------------------------------------------------------------------
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// Level09 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLevel09Screen(void);
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void UpdateLevel09Screen(void);
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void DrawLevel09Screen(void);
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void UnloadLevel09Screen(void);
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int FinishLevel09Screen(void);
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void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col);
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#ifdef __cplusplus
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}
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#endif
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#endif // SCREENS_H
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