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REVIEWED: Potential code issues reported by CodeQL #3476
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@ -75,9 +75,9 @@ int main(void)
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bool eventRecording = false;
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bool eventPlaying = false;
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int frameCounter = 0;
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int playFrameCounter = 0;
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int currentPlayFrame = 0;
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unsigned int frameCounter = 0;
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unsigned int playFrameCounter = 0;
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unsigned int currentPlayFrame = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -41,7 +41,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
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pthread_t threadId; // Loading data thread id
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pthread_t threadId = { 0 }; // Loading data thread id
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enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
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int framesCounter = 0;
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@ -29,7 +29,7 @@ int main(void)
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int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
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int framesCounter = 0; // Variable used to count frames
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unsigned int framesCounter = 0; // Variable used to count frames
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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