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@ -14,7 +14,7 @@ uniform vec4 colDiffuse;
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const vec2 size = vec2(800, 450); // render size
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const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance
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const float quality = 2.5; // lower = smaller glow, better quality
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const float quality = 2.5; // lower = smaller glow, better quality
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void main()
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{
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