mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-04 21:29:18 -05:00
Improved shaders_postprocessing example
This commit is contained in:
@ -16,11 +16,11 @@ const float PI = 3.1415926535;
|
||||
|
||||
void main()
|
||||
{
|
||||
float aperture = 178.0f;
|
||||
float aperture = 178.0;
|
||||
float apertureHalf = 0.5 * aperture * (PI / 180.0);
|
||||
float maxFactor = sin(apertureHalf);
|
||||
|
||||
vec2 uv = vec2(0);
|
||||
vec2 uv = vec2(0.0);
|
||||
vec2 xy = 2.0 * fragTexCoord.xy - 1.0;
|
||||
float d = length(xy);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user