Improved shaders_postprocessing example

This commit is contained in:
Ray
2017-05-16 00:14:14 +02:00
parent c9d6b7e356
commit 65e6a6db53
34 changed files with 24630 additions and 22395 deletions

View File

@ -16,11 +16,11 @@ const float PI = 3.1415926535;
void main()
{
float aperture = 178.0f;
float aperture = 178.0;
float apertureHalf = 0.5 * aperture * (PI / 180.0);
float maxFactor = sin(apertureHalf);
vec2 uv = vec2(0);
vec2 uv = vec2(0.0);
vec2 xy = 2.0 * fragTexCoord.xy - 1.0;
float d = length(xy);