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Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
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@ -3,8 +3,10 @@
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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in vec3 vertexNormal;
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in vec4 vertexColor;
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out vec2 fragTexCoord;
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out vec4 fragTintColor;
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uniform mat4 mvpMatrix;
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@ -13,6 +15,7 @@ uniform mat4 mvpMatrix;
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void main()
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{
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fragTexCoord = vertexTexCoord;
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fragTintColor = vertexColor;
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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}
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