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Update audio_sound_positioning.c
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@ -69,6 +69,7 @@ int main(void)
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};
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SetSoundPosition(camera, sound, spherePos, 20.0f);
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if (!IsSoundPlaying(sound)) PlaySound(sound);
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//----------------------------------------------------------------------------------
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@ -94,6 +95,8 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//------------------------------------------------------------------------------------
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