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Improved LoadHeightmap()
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@ -21,13 +21,13 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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// Define our custom camera to look into our 3d world
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Camera camera = {{ 24.0f, 18.0f, 24.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Model map = LoadHeightmap(image, 32); // Load heightmap model
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SetModelTexture(&map, texture); // Bind texture to model
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Vector3 mapPosition = { -16.0f, 0.0f, -16.0f }; // Set model position (depends on model scaling!)
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
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SetModelTexture(&map, texture); // Bind texture to model
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Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
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UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
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@ -54,7 +54,9 @@ int main()
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Begin3dMode(camera);
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// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
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DrawModel(map, mapPosition, 1/4.0f, RED);
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DrawModel(map, mapPosition, 1.0f, RED);
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DrawGrid(20, 1.0f);
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End3dMode();
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