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doc: audio stream processor, number of channels (#4753)
* doc: audio stream processor * fixed accidental encoding effect
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@ -3634,7 +3634,7 @@
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</KeyWord>
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<KeyWord name="AttachAudioStreamProcessor" func="yes">
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<Overload retVal="void" descr="Attach audio stream processor to stream, receives the samples as 'float'">
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<Overload retVal="void" descr="Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)">
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<Param name="AudioStream stream" />
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<Param name="AudioCallback processor" />
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</Overload>
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@ -3647,7 +3647,7 @@
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</KeyWord>
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<KeyWord name="AttachAudioMixedProcessor" func="yes">
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<Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'">
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<Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)">
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<Param name="AudioCallback processor" />
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</Overload>
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</KeyWord>
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@ -734,9 +734,9 @@ RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
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RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
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RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
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RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
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RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
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RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
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RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
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