[core] Camera2d comment updates (#5401)

* Make the comments on the camera 2d fields more clear about what space each one is in.

* rlparser: update raylib_api.* by CI

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jeffery Myers
2025-12-11 04:37:17 -08:00
committed by GitHub
parent ae438e804e
commit 6f7cd3a9ab
5 changed files with 20 additions and 20 deletions

View File

@ -334,10 +334,10 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
// Camera2D, defines position/orientation in 2d space
typedef struct Camera2D {
Vector2 offset; // Camera offset (displacement from target)
Vector2 target; // Camera target (rotation and zoom origin)
float rotation; // Camera rotation in degrees
float zoom; // Camera zoom (scaling), should be 1.0f by default
Vector2 offset; // Camera offset (screen space offset from window origin)
Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
float rotation; // Camera rotation in degrees (pivots around target)
float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
} Camera2D;
// Mesh, vertex data and vao/vbo