This commit is contained in:
Ray
2016-11-20 23:00:41 +01:00
parent 0603e59cae
commit 6fa5dec16d
2 changed files with 16 additions and 11 deletions

View File

@ -11,21 +11,25 @@ NOTE:
It includes some interesting new features and is a stepping stone towards raylib future.
HUGE changes:
[rlua] LUA BINDING: Complete raylib LUA binding, all raylib functions ported to LUA plus the +60 code examples.
[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing. FLAC support added.
[rlua] LUA BINDING: Complete raylib LUA binding, ALL raylib functions ported to LUA plus the +60 code examples.
[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
other changes:
Other changes:
[core] Corrected issue on OSX with HighDPI display
[core] Added flag to allow resizable window
[core] Allow no default font loading
[core] Corrected old issue with mouse buttons on web
[core] Improved gamepad support, unified across platforms
[core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
[core] Gamepad buttons/axis checking functionality:
[core] Reviewed Android key inputs system, unified with desktop
[rlgl] Redesigned lighting shader system
[rlgl] Reviewed UpdateVrTracking() and rlglLoadRenderTexture()
[rlgl] Updated standard shader for better performance
[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
[rlgl] Reviewed UpdateVrTracking() to update camera
[rlgl] Added IsVrSimulator() to check for VR simulator
[shapes] Corrected issue on DrawPolyEx()
[textures] Simplified supported image formats support
[textures] Improved text drawing within an image: ImageDrawText()
@ -33,17 +37,18 @@ other changes:
[textures] Support textures filtering: SetTextureFilter()
[textures] Support textures wrap modes: SetTextureWrap()
[text] Improved TTF spritefont generation: LoadSpriteFontTTF()
[text] Improved AngelCode fonts support
[text] Reviewed spacing formatting
[text] Improved AngelCode fonts support (unordered chars)
[text] Added TraceLog info on image spritefont loading
[text] Improved text measurement: MeasureTextEx()
[models] Improved OBJ loading flexibility
[models] Reviewed functions: DrawLine3D(), DrawCircle3D()
[models] Removed function: ResolveCollisionCubicmap()
[camera] Redesigned camera system and ported to header-only
[camera] Removed function: UpdateCameraPlayer()
[gestures] Redesigned gestures module to header-only
[audio] Simplified Music loading and playing system
[audio] Added trace on audio device closing
[audio] Reviewed Wave struct for reter flexivility
[audio] Reviewed Wave struct, improved flexibility
[audio] Support sound data update: UpdateSound()
[audio] Added support for FLAC audio loading/streaming
[raygui] Removed raygui from raylib repo (moved to own repo)
@ -52,8 +57,8 @@ other changes:
[build] Support shared/dynamic raylib compilation
[*] Updated LibOVR to SDK version 1.8
[*] Updated games to latest raylib version
[*] Improved Android support
[*] Improved examples and added new ones
[*] Improved Android support
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Release: raylib 1.5.0 (18 July 2016)