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Update pbr.fs
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@ -24,7 +24,6 @@ varying vec3 fragNormal;
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varying vec4 shadowPos;
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varying vec4 shadowPos;
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varying mat3 TBN;
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varying mat3 TBN;
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// Input uniform values
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// Input uniform values
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uniform int numOfLights;
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uniform int numOfLights;
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uniform sampler2D albedoMap;
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uniform sampler2D albedoMap;
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