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Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user
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@ -37,6 +37,7 @@ other changes:
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[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
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[rlgl] Improved DXT-ETC1 support on HTML5
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[rlgl] Review function: rlglUnproject()
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[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
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[rlgl] Updated Mesh and Shader structs
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[rlgl] Simplified internal (default) dynamic buffers
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[rlgl] Added support for indexed and dynamic mesh data
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