Removed rlglInitGraphics(), integrated into rlglInit()

Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
This commit is contained in:
raysan5
2016-06-25 23:28:50 +02:00
parent 369b8532c0
commit 71ab202295
4 changed files with 60 additions and 67 deletions

View File

@ -37,6 +37,7 @@ other changes:
[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
[rlgl] Improved DXT-ETC1 support on HTML5
[rlgl] Review function: rlglUnproject()
[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
[rlgl] Updated Mesh and Shader structs
[rlgl] Simplified internal (default) dynamic buffers
[rlgl] Added support for indexed and dynamic mesh data