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REVIEWED: Formatting to follow raylib conventions
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@ -187,7 +187,7 @@ int main(void)
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if (lastUndoIndex > firstUndoIndex)
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{
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for (int i = firstUndoIndex; i < currentUndoIndex; i++)
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DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE,
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DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
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GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY);
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}
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else if (firstUndoIndex > lastUndoIndex)
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@ -195,7 +195,7 @@ int main(void)
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if ((currentUndoIndex < MAX_UNDO_STATES) && (currentUndoIndex > lastUndoIndex))
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{
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for (int i = firstUndoIndex; i < currentUndoIndex; i++)
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DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE,
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DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
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GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY);
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}
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else
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