REVIEWED: Formatting to follow raylib conventions

This commit is contained in:
Ray
2025-11-22 20:16:33 +01:00
parent 6c3ef8d9b4
commit 727a90c5d1
33 changed files with 248 additions and 303 deletions

View File

@ -179,7 +179,7 @@ int main(void)
ClearBackground(RAYWHITE);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE);
DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE);
// Draw drawing circle for reference
if (mousePos.y > 50)