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Remove the rcore.h include from drm, web, template (#3420)
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@ -47,8 +47,6 @@
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*
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*
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**********************************************************************************************/
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**********************************************************************************************/
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#include "rcore.h"
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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@ -46,8 +46,6 @@
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*
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*
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**********************************************************************************************/
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**********************************************************************************************/
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#include "rcore.h"
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// TODO: Include the platform specific libraries
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// TODO: Include the platform specific libraries
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -45,8 +45,6 @@
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*
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*
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**********************************************************************************************/
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**********************************************************************************************/
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#include "rcore.h"
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
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// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
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#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
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#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
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