Folders rename for consistency on shaders version

This commit is contained in:
raysan5
2016-04-07 11:48:09 +02:00
parent 3b67a4cfba
commit 78b502b0bf
30 changed files with 0 additions and 0 deletions

42
shaders/glsl100/bloom.fs Normal file
View File

@ -0,0 +1,42 @@
#version 100
precision mediump float;
varying vec2 fragTexCoord;
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 sum = vec4(0);
vec4 tc = vec4(0);
for (int i = -4; i < 4; i++)
{
for (int j = -3; j < 3; j++)
{
sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(texture0, fragTexCoord).r < 0.3)
{
tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord);
}
else
{
if (texture2D(texture0, fragTexCoord).r < 0.5)
{
tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord);
}
else
{
tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord);
}
}
gl_FragColor = tc;
}