Folders rename for consistency on shaders version

This commit is contained in:
raysan5
2016-04-07 11:48:09 +02:00
parent 3b67a4cfba
commit 78b502b0bf
30 changed files with 0 additions and 0 deletions

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@ -0,0 +1,20 @@
#version 100
precision mediump float;
varying vec2 fragTexCoord;
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor;
// Convert to grayscale using NTSC conversion weights
float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor = vec4(gray, gray, gray, fragTintColor.a);
}